| Taser |
The Taser is capable
of delivering a 500 volt charge to whomever it is applied. The
Taser will disable a target and cause them to drop a weapon.
This is particularly nice when wanting to disarm a squad
member when they have gone hostile... at a cost. Using it
against a teammate will cause a medium trust loss.

|
| Pistol |
The most accurate of
all the weapons. Fires rapidly and is good against small
enemies. Giving a pistol to a teammate will cause a small
Trust gain.
 
|
| MP5 |
The standard weapon
for you and your squad. The MP5 will make light work of small
enemies and slow larger ones down. Giving an MP5 to a teammate
will cause a small Courage boost and Trust increase.
 
|
| Shotgun |
These powerful
weapons can push an enemy back. Deadly at close range but very
inaccurate at long range. Giving a shotgun to a squad member
will cause a medium Courage and Trust boost.


|
| Blowtorch |
An EXTREMELY short
range weapon. It can be used to kill a larger enemy, but a
hit-and-run approach should be used. A blowtorch can also be
used to ignite fuel spills.
 
|
| FlameThrower |
The flamethrower is
the ONLY way to kill a large, self-repairing enemy. Use enough
to ignite the enemy, but be aware that you can also toast your
teammates as well. (The flamethrower and blowtorch use the
same fuel canisters)

|
| Grenade Launcher |
Can launch any of
the grenade types (below). They make a big BOOM, however, they
have low accuracy. These cannot be given to a squad member.

|
| Sniper Rifle |
You can guess how
these are used. Aside from that, these generate a large
Courage/Trust boost when given to a teammate.


|
| Grenades |
Finally, the
grenades. There are 3 types of grenades: Standard, Flame and
Stun. Standard is, well, the standard grenade. Flame grenades
work more or less like a Molotov cocktail. The Stun grenade is
like a Flash-Bang used by SWAT teams. Use them to stun and
confuse the enemy.
  
|