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After the enigmatic deaths of an American
scientific expedition in the uncharted and frozen wastelands of the
Antarctic, a military rescue team is sent to investigate their
deaths. Within these inhospitable surroundings the team encounters a
strange shape-shifting alien life-form that assumes the appearance
of people that it kills. The game brings fear and suspense to unimaginable levels, with a compelling plot and unique game play elements based upon action, evasion, trust and fear. Forget everything you ever learned about obliterating alien species with a simple barrage of violent ammunition – this monster is difficult to see, hard to kill, and seemingly impossible to evade. And when you actually see The Thing, it’s often too late…
Features:
Note: According to my latest info, the game will run OK on a minimum spec system, but texture resolution will be considerably reduced. Any version of Windows 98 and up will run it; 95 will likely work, but it's not supported. Further, those with a GeForce 256 or basic Radeon (or XBOX) will get DOT3 bump-mapping. Those with a GeForce3 or Radeon 8500 (or XBOX) will also get a projected texture torch (flashlight). Premise: The Government entity we've all been wondering about is known as Gen Inc, an installation similar to other "not on the map" installations, based in the Antarctic as well. Sometime after the film, Gen Inc finds the alien crash site and begins some experiments of their own...
Objectives: Game objectives range from survivor rescues, locating other squad members, searching for evidence and search and destroy missions. More on this
once the game releases... we're dedicated to not spoiling the game
before it comes out. Infections: It seems that infections can mainly happen a couple ways: being attacked by a Thing OR by an infected NPC. This shouldn't be any real surprise as it's the same ways you could be infected in the movie as well...
Trust & Fear: The player will have two overall aspects of his team to watch, Trust and Fear. Throughout the game, the player will need to use whatever means to keep his team members TRUST in himself and others UP (to prevent them from turning on you or each other) AND to keep their FEAR level DOWN (to keep them performing at peak). High fear can make the NPCs perform more slowly, or even not at all. Fear can be influenced by environment, enemies and weaponry in various degrees. Low trust can make the NPCs harder to control (since they may not trust your motivations). Trust is based on the NPC feeling of whether or not you may be infected. As the Trust & Fear levels become worse, the player will find the game harder to play as the needed cooperation with the NPCs is getting worse.
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