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John Carpenter's

 

Computer Artworks game sequel to John Carpenter's The Thing will feature various NPCs to add to the reality and atmosphere of the game as well as help you, as Captain Blake, reach your goals while playing.

Adding to the elements of reality and atmosphere, trust will be a major factor. While playing, NPCs trust in you (whether or not they believe you may have become infected) will go up and down depending on your actions. A trust meter will show you just how much you are trusted. For example, walk into a room and suddenly turn out the lights and the NPC trust in you will drop. Give them a gun, and you may gain their trust back for a time.

Once their trust drops to the point they believe you may be have become a Thing, and they may not willingly help you at all. In fact, you may have to threaten a NPC at gunpoint to get him to cooperate. It's even possible, depending on the situation for the NPCs to attack you... of course, is it because they believe you to have become a Thing or rather that they've all become infected themselves?

I'll be your Huckleberry.

 

NPCs can be controlled through a simple command system, however, them actually following your commands will depend on the level of trust they have in you and how much they've succumbed to fear. Each character in the game will have individual personality traits which may give clues to whether or not a NPC has become infected. Personalities also range into a NPC preferences. A Medic may not like the dark and in order to keep him at peak usability, you may need to keep a room well lit.

CLASSES


NPCs are made up of three classes of characters:

THE SOLDIER:
Soldier will be your supporting firepower when it comes to fighting your way out of  a tough spot. Soldiers will be proficient in all weapons and AI is supposed to be at a level that won't leave you in a lurch. Soldiers will have the highest trust levels and the lowest fear. However, should they snap, they will also be the most dangerous to you. If you've only got one weapon handy, consider giving it to a Soldier.

THE MEDIC:
Medics, of course, will serve to heal your, and your fellow NPCs, wounds when health packs aren't available or are unreachable. They will also be the best ally to bring down fear levels and increase trust when things get out of control during the game. Heading into battle and you may want to leave your medic behind so he can heal your men when you get back... of course, he'll be left all alone. Medics will have medium fear and low trust.

THE ENGINEER:
Engineers may be the most instrumental in accomplishing your goals. Engineers will be able to turn on the power, get computers running, unlock doors and most importantly save games. However, engineers are scared easily and the most suspicious of the NPCs.


 
Thing NPCs in action
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cold enough for ya?
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MEDIC !
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An engineer
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Another engineer
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